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 Kyuusaisha Shadow Contract

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Izumi
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Join date : 2011-12-01

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PostSubject: Kyuusaisha Shadow Contract   Kyuusaisha Shadow Contract I_icon_minitimeSat Mar 17, 2012 1:14 am

The Cosmic Branch explored deep into the Shadow Realm to which they are naturally tied, and discovered a plethora of new creatures residing within. Not all of these creatures wished to be disturbed, and so only a few accepted a contract for summoning. Though they only agreed to have a bit of fun in the Material Plane, they've heard things bleed real good in that plane. Horror and torture are the main themes of these monstrosities.



http://t3.gstatic.com/images?q=tbn:ANd9GcQZ1TUoZx3Ox59-RXPgNbgKRZNwpl036gEDCahTZwv-uYcwen5Z
Name of Summon: Hikage
Rank: D
Element: Yin
Animal Type: Ghost
Summoning Process: The signer simply wills the Hikage to emerge from any nearby dark area, and through that darkness, it enters this plane.
Abilities: Transparency- Hikage become absolutely invisible when standing in a shadow. Light producing techniques and Dojutsu which grant extraordinary sight may nullify this effect temporarily. (Minor)
Piercing Sight- Hikage can see in darkness with the same clarity as an eagle in daylight. (Minor)
Intangible- Hikage may transfer to and from the Shadow Realm at will, though they must be in a dark area to do so. (Major)
D-Rank Jutsu: Demonic Illusion: Hell Viewing Technique
Weaknesses: Light- Light burns Hikage with similar damage to a third degree burn. (Superior)
Blind- Vision becomes blurry and nearly completely blocked for a Hikage when in the light. (Major)
Statistics:
Strength: 7
Dexterity: 10
Constitution: 3
Intelligence: 20
Chakra: 10
Luck: 0

http://thespiritseekers.files.wordpress.com/2010/10/hell-hounds1.jpg
Name of Summon: Yaminu
Rank: C
Element: Yin
Animal Type: Hound
Summoning Process: The signer whistles, which prompts a Yaminu to emerge from any nearby desired darkness.
Abilities: Transparency- Yaminu become absolutely invisible when standing in a shadow. Light producing techniques and Dojutsu which grant extraordinary sight may nullify this effect temporarily. (Minor)
Scent Tracking- Yaminu has an incredible sense of smell, even greater than a bloodhound, and can determine alignment, position, location, and even emotional state from scent alone. The range tops off at one kilometer. (Major)
Intangible- Yaminu may transfer to and from the Shadow Realm at will, though they must be in a dark area to do so. (Major)
Bite- The jaw of a Yaminu is lined with a special toxin; one bite will render a person blind for the current and following post. (Minor)
E-Rank Jutsu: Transformation Technique
C-Rank Jutsu: Sly Mind Affect Technique
Weaknesses: Light- Light burns Yaminu with similar damage to a third degree burn. (Superior)
Blind- Yaminu is quite literally blind, and can see nothing under any circumstances. (Minor)
Sensitive Nose- Airborne poisons have a nearly immediate effect on Yaminu, and incredibly strong odors can cripple them at close range. (Major)
Statistics:
Strength: 15
Dexterity: 20
Constitution: 15
Intelligence: 5
Chakra: 5
Luck: 0

http://www.deviantart.com/download/100872392/Shadow_Demon_by_BenWootten.jpg
Name of Summon: Ikiryō
Rank: A
Element: Yin
Animal Type: Ghost
Summoning Process: The signer's chakra infused blood must make contact with a dark area, following this will be the emergence of the Ikiryō.
Abilities: Transparency- Ikiryō will become absolutely invisible when standing in a shadow. Light producing techniques and Dojutsu which grant extraordinary sight may nullify this effect temporarily. (Minor)
Piercing Sight- Ikiryō can see in darkness with the same clarity as an eagle in daylight. (Minor)
Shadow- Ikiryō may transfer to and from the Shadow Realm at will, though it must be in a dark area to do so. (Major)
Life Drain- Ikiryō lives off of the essence of life itself, and will drain the life out of anything within one foot. For large animals and humans, this process is done in the form of chakra drainage at a rate of 5 points per post, until death. (Major)
Intangible- Ikiryō is a true shadow creature, and is thus immune to all physical attacks from the Material Plane. Ninjutsu and Genjutsu will still affect it. (Major)
D-Rank Jutsu: Demonic Illusion: Hell Viewing Technique
A-Rank Jutsu: Bringer-of-Darkness Technique
Weaknesses: Light- Light burns Ikiryō with the same intensity as a third degree burn. (Superior)
Powerless- Ikiryō loses all of its abilities when standing in the light. (Superior)
Blind- Vision becomes blurry and nearly completely blocked when in the light. (Major)
Intangible- Ikiryō can make no direct contact with anything on the Material Plane, and must attack via abilities and/or techniques. (Major)
Statistics:
Strength: 10
Dexterity: 10
Constitution: 10
Intelligence: 40
Chakra: 10
Luck: 0

http://images.wikia.com/forgottenrealms/images/6/62/4e_tarrasque.jpg
Name of Summon: Tarrasque
Rank: S
Element: N/A
Animal Type: Abomination
Summoning Process: The signer coats his hand in blood and slams it into the ground. The Earth will tremble and crack as the mighty beast tears through the ground itself to emerge into the outside world.
Abilities: Eternal- The Tarrasque needs no chakra for survival, but is forever hungered because of it. (Major)
Monstrosity- +8 to strength. (Superior) +4 to constitution (Major) +2 to strength (Minor) +2 to constitution (Minor)
Weaknesses: Mindless- The Tarrasque attacks and devours anything and everything, with no sense of good or evil, friend or foe. (Major)
Slumber- Sleep is almost as high on the Tarrasque's priority list as eating. It will only remain summoned for ten posts, and may only be summoned once a month. (Major)
Darkness Dweller- The Tarrasque's eyes only see the light at most once a month, and it takes one post of blindness for them to adjust. (Minor)
Statistics:
Strength: 50
Dexterity: 10
Constitution: 46
Intelligence: 0
Chakra: 0
Luck: 0

http://dragonike.files.wordpress.com/2010/02/shadow-dragon.jpg
Name of Summon: Kageryūjin
Rank: S
Element: Raiton, Katon, Meianton (Darkness)
Animal Type: Dragon
Summoning Process: The signer must possess the Chains of Darkness, and stab them into the ground. The ground will crack, and a dark fog will emerge, heralding the coming of the dragon.
Abilities: Shadow Breath- Like most dragons, Kageryūjin has a breath attack, though it's a bit different than most. The flames he spews forth are similar in appearance to the ebony fire of Amaterasu, though these flames only burn light. (Major)
Shadow- Kageryūjin may transfer to and from the Shadow Realm at will, though he must be in a dark area to do so. (Major)
Transform- Kageryūjin may alter his material form into that of a shadow, and often uses this to blend in with the environment. No technique or Dojutsu has been known to see through this. (Major)
Shadow Master- While in the Shadow Realm, all stats are doubled. (Superior)
D-Rank Jutsu: Shadow Imitation Technique, Temporary Paralysis Technique
C-Rank Jutsu: Shadow Neck Binding Technique.
B-Rank Jutsu: Shadow Sewing Technique
S-Rank Jutsu: Dark Release: Light and Darkness Exchange
Weaknesses: Light- All stats are halved when standing in a lighted area. (Superior)
Not of This World- Remaining outside of the Shadow Realm weakens Kageryūjin, draining him ten chakra points per post. (Superior)
Master- Kageryūjin has a bad habit of conquering his summoner, and is even able to manipulate the Chains of Darkness to his bidding. In short, he does what he wants, and the signer is his tool. (Superior)
Control- Kageryūjin has a severe soft spot for the Nara Clan, and anyone else able to manipulate the shadows; he views them as his children, and will allow no harm to befall them. (Superior)
The Other Side- Any light based Meianton attacks have double effect on Kageryūjin. (Superior)
Statistics:
Strength: 20
Dexterity: 15
Constitution: 20
Intelligence: 20
Chakra: 15
Luck: 0

Contract Signatures:
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